This is just based off what I've played so far.
- The pet seems a little too powerful and the player seems a little too weak. I get cut down like a stack of wheat. I'm not sure if the class is supposed to be more of a ranged type (let the pet tank), but if that's the case, then maybe something like a throwing spear would work better as an artifact?
- Frost Rift seems to do a little too much damage when the scaling starts to really kick in. This seems to be the case for most of the abilities and such. Once you get one or two levels above the mobs, they become really trivial to kill and even the bosses get much, much easier to kill.
- I'm not sure if it's supposed to be the case, but we can only do the augment quest for our artifacts once in CB.
- Is the 50% movement speed debuff from the Choidai pet going to be necessary? It doesn't really seem to do much of anything except for when the mob is on low hp and is running away.
- I think 50% attack speed might be a little too much from the Quickening the Beast buff. The pets already do a good amount of damage, and I think 50% makes it a little too op.
- The head and wrists don't seem to give too much benefit at the moment. 5 and 2 mana respectively aren't very much in the grand scheme of it all.
- Some of the armor quests update simultaneously. When I turned in leather, one of my other quests updated and I only needed to turn in the pattern for it.
- I might start people off with one backpack so they have somewhere to store the spells and stuff while they do the bag quests. Otherwise, they're not going to have any space while they gather the silk.
- The server or the zone (CB) seems to hiccup a bit. I get kicked every now and again from dropped connection.
If I think of more stuff I'll add it.
- The pet seems a little too powerful and the player seems a little too weak. I get cut down like a stack of wheat. I'm not sure if the class is supposed to be more of a ranged type (let the pet tank), but if that's the case, then maybe something like a throwing spear would work better as an artifact?
- Frost Rift seems to do a little too much damage when the scaling starts to really kick in. This seems to be the case for most of the abilities and such. Once you get one or two levels above the mobs, they become really trivial to kill and even the bosses get much, much easier to kill.
- I'm not sure if it's supposed to be the case, but we can only do the augment quest for our artifacts once in CB.
- Is the 50% movement speed debuff from the Choidai pet going to be necessary? It doesn't really seem to do much of anything except for when the mob is on low hp and is running away.
- I think 50% attack speed might be a little too much from the Quickening the Beast buff. The pets already do a good amount of damage, and I think 50% makes it a little too op.
- The head and wrists don't seem to give too much benefit at the moment. 5 and 2 mana respectively aren't very much in the grand scheme of it all.
- Some of the armor quests update simultaneously. When I turned in leather, one of my other quests updated and I only needed to turn in the pattern for it.
- I might start people off with one backpack so they have somewhere to store the spells and stuff while they do the bag quests. Otherwise, they're not going to have any space while they gather the silk.
- The server or the zone (CB) seems to hiccup a bit. I get kicked every now and again from dropped connection.
If I think of more stuff I'll add it.